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Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.

4,001.00

Mode Of Examination

Online Examination

Number Of Question: 100 (1 Marks Each)

Total Time: 120 Min

Syllabus

Basic of Computer Graphics:

Graphics hardware, display and input devices.

Graphics Primitives:

Line filling algorithms, line and curve attributes, color and grayscale levels, area fill attributes, bundled and character attributes, character generation and area sampling.

2D Transformation and Viewing:

2d translation, rotation and scaling, matrix representations, 2d transformations and reflection, 2d viewing, window to viewport coordinate transformation, clipping operations, cohen-sutherland and liang barsky line clipping, sutherland-hodgeman polygon clipping, polygon clipping algorithms, curve, text and exterior clipping.

3D Transformation and Viewing:

3d concepts, 3d translation, rotation and scaling, 3d transformations and reflection, 3d viewing, parallel and perspective projections, view volumes, parallel and perspective projection transformations, 3d clipping and normalized view volumes.

3D Concepts and Object Representation:

Polygon and quadric surfaces, tables, blobby objects, spline representations and specifications, cubic spline interpolation methods, bezier and b-spline curves and surfaces, solid geometry methods, bsp trees, fractal geometry, particle systems, data sets visualization, editing structures, visible surface detection algorithms and methods.

Illumination and Colour Models:

Modelling concepts, illumination models, hierarchical modelling, transparency and shadowing, halftone patterns, polygon rendering and ray tracing methods, radiosity lighting model, environmental mapping, light, standard primaries, chromaticity diagram, color models, selection and its applications.

Animations and Realism:

anti aliasing, graphic user interfaces, input devices, functions and its modes, interactive picture construction techniques, computer animation, key frame systems, controlling animation methods, motion specifications, inquiry functions, light properties and intensities, dithering techniques, curved surfaces, raycasting and wireframe methods.

Course Currilcum

          • Diploma in Computer Graphics (Online Certification Courses) 02:00:00
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